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To be realistic, that's the way it works in RL, but we're playing a game based on Mortal gold Star Wars here. If we wanted a true RL sim, we'd be playing Second Life instead, right? That or maybe take our first lives so seriously that we don't bother wasting our time on gaming at all...

How do you feel about all this? Any of us playing WAR are already forking $15 per month over to Mythic to gain streamlined access to a game where everyone is equal to an extent (there will always be the hardcore vs. casual divide). Our monthly fee helps pay employee salaries, keep the servers running, and generate new content through patches and pay-for expansions. Does RMT bring in the ugliness of class-based society into a game?

I think it has been proven countless times that the subscription model isn't infallable. Just because a game launches based on a more fixed system of income doesn't prevent major design flaws, bugs, server instability, and a lack of content from rearing their ugly heads.  There is also an element if income instability, especially during the first year of a subscription-based game's lifespan (excluding the WoW anomaly, which seems to be constantly rising despite minor bumps on the road from time to time). I'm sure EA and Mythic have had to scale back their plans due to the subscription loss after their first couple months and it will be some time yet before the numbers stabilize or enter a growth pattern like WoW.

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